TOTAL ECLIPSE 2: Sphinx Jinx

Originally published in 1988 on ZX Spectrum, by Incentive Software

Available exclusively through Book Club Associates in double pack with Total Eclipse

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"The shapes are amazingly versatile and rotate in 3D without flaw."  Your Sinclair


"The 3D graphics are superb and the music is great."  A game player

Idea of the game:

Twelve parts of the Sphinx have gone missing somewhere in the catacombs, and you have only one hour to find them.

All formats:

ZX Spectrum - 1988 - Incentive - Cassette £11.20

C64 - Cassette £11.20

Amstrad - Cassette £11.20

Credits:

Concept and game design; Ian Andrew
Programming; Chris Andrew, Sean Ellis, and Paul Gregory.

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FUN FACTS

  • After Total Eclipse was produced, it only took 8 weeks to build this follow up as all the coding was there, it just needed another environment slotting in!