Originally published in 1987 on ZX Spectrum, by Incentive Software
"... it's a great puzzle game..." CPC Game Reviews
"Driller is one of the best games Crash has seen." Crash
Idea of the game:
The game requires the player to manoeuvre the excavation probe, through a first-person view, through eighteen regions (in the shape of a rhombicuboctahedron) of the moon Mitral, and place a drilling rig in each of them to allow a minimum of 50% of the gas to escape.
ZX Spectrum - 1987 - Incentive - Cassette £14.95 - Disc £17.95
C64 - Cassette £14.95 - Disc £17.95
Amstrad - Cassette £14.95 - Disc £17.95
Amiga - £24.95
Atari - £24.95
Concept, game design, world design; Ian Andrew
Program design; Chris Andrew
Programming; Chris Andrew (Spectrum and Amstrad CPC) and Stephen Northcott (Commodore 64)
Computer Art; Paul Gregory, Ian Denny and Robin Chapman
First game to feature the real time solid 3D engine "Freescape".
Freescape was so called as games using it gave the user FREEdom to move around a landSCAPE.
The trend of adding "Scape" to words began with Freescape.
Frame update was about once per second on 8 bit machines.
The game came with a cardboard model, that you could make into the 3D world you played in.
The game was launched in the USA as Space Station Oblivion.