Ian Andrew
Gameology CV
Game Creation and Design
DRILLER
Originally published in 1987 on ZX Spectrum, by Incentive Software
"... it's a great puzzle game..." CPC Game Reviews
"Driller is one of the best games Crash has seen." Crash
Idea of the game:
The game requires the player to manoeuvre the excavation probe, through a first-person view, through eighteen regions (in the shape of a rhombicuboctahedron) of the moon Mitral, and place a drilling rig in each of them to allow a minimum of 50% of the gas to escape.
All formats:
ZX Spectrum - 1987 - Incentive - Cassette £14.95 - Disc £17.95
C64 - Cassette £14.95 - Disc £17.95
Amstrad - Cassette £14.95 - Disc £17.95
Amiga - £24.95
Atari - £24.95
Credits:
Concept, game design, world design; Ian Andrew
Program design; Chris Andrew
Programming; Chris Andrew (Spectrum and Amstrad CPC) and Stephen Northcott (Commodore 64)
Computer Art; Paul Gregory, Ian Denny and Robin Chapman
FUN FACTS
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First game to feature the real time solid 3D engine "Freescape".
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Freescape was so called as games using it gave the user FREEdom to move around a landSCAPE.
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The trend of adding "Scape" to words began with Freescape.
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Frame update was about once per second on 8 bit machines.
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The game came with a cardboard model, that you could make into the 3D world you played in.
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The game was launched in the USA as Space Station Oblivion.