Originally published in 1988 on ZX Spectrum, by Incentive Software
Published 8 bit by Incentive and 16 bit by Microstatus
"Total Eclipse is set to blow the socks off the games-playing fraternity." Crash
"... the graphics are, as ever, immaculate." Your Sinclair
Idea of the game:
To reach the top of a pyramid and destroy the statue there before the eclipse.
ZX Spectrum - 1988 - Incentive - Cassette £9.95 - Disc £14.95
C64 - Cassette £9.95 - Disc £12.95
Amstrad - Cassette £9.95 - Disc £14.95
Amiga - £24.95
Atari - £24.95
Concept and game design; Ian Andrew
Programming; Chris Andrew, Sean Ellis, and Paul Gregory
The Freescape engine was improved for this release, adding spheres to the collection of shapes used in the 3D environments.
Zzap! (Commodore 64) awarded a score of 84%, praising the game's moody music and claustrophobic feel.