Ian Andrew
Gameology CV
Game Creation and Design
TOTAL ECLIPSE
Originally published in 1988 on ZX Spectrum, by Incentive Software
Published 8 bit by Incentive and 16 bit by Microstatus
"Total Eclipse is set to blow the socks off the games-playing fraternity." Crash
"... the graphics are, as ever, immaculate." Your Sinclair
Idea of the game:
To reach the top of a pyramid and destroy the statue there before the eclipse.
All formats:
ZX Spectrum - 1988 - Incentive - Cassette £9.95 - Disc £14.95
C64 - Cassette £9.95 - Disc £12.95
Amstrad - Cassette £9.95 - Disc £14.95
Amiga - £24.95
Atari - £24.95
Credits:
Concept and game design; Ian Andrew
Programming; Chris Andrew, Sean Ellis, and Paul Gregory
FUN FACTS
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The Freescape engine was improved for this release, adding spheres to the collection of shapes used in the 3D environments.
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Zzap! (Commodore 64) awarded a score of 84%, praising the game's moody music and claustrophobic feel.