TOTAL ECLIPSE

Originally published in 1988 on ZX Spectrum, by Incentive Software

Published 8 bit by Incentive and 16 bit by Microstatus

"Total Eclipse is set to blow the socks off the games-playing fraternity."  Crash


"... the graphics are, as ever, immaculate."  Your Sinclair

Idea of the game:

To reach the top of a pyramid and destroy the statue there before the eclipse.

All formats:

ZX Spectrum - 1988 - Incentive - Cassette £9.95 - Disc £14.95

C64 - Cassette £9.95 - Disc £12.95
Amstrad - Cassette £9.95 - Disc £14.95                          
Amiga - £24.95
Atari - £24.95

Credits:

Concept and game design; Ian Andrew
Programming; Chris Andrew, Sean Ellis, and Paul Gregory

FUN FACTS

  • The Freescape engine was improved for this release, adding spheres to the collection of shapes used in the 3D environments.

  • Zzap! (Commodore 64) awarded a score of 84%, praising the game's moody music and claustrophobic feel.

This page was created several years after release of the games. There may be errors or omissions. If you see anything not right or missing, please let us know so we can correct things. Many thanks. info@h23.com